Not A Rest
Students of the Arch 210 course, including myself, just finished with a project that involved a Styrofoam piece and drawings of the negative space of the piece as a composition. Some students spent nights after nights at University of Washington trying to get the project done and the results were worth every second spent there. Even with all the work done, the rhythm did not stop in the studio. We were assigned a new project that requires us to draw sections and floor plans of one of the four listed buildings at UW – Schmitz Hall, Architecture Hall, Condon Hall and Gould Hall – by notating anthropometric units of measurement and geometric ordering units. The reason we are using anthropometric units is to understand the relationship between a construction and the human body, and how our experience changes when we enter or exit a building. The process of getting the measurements takes a couple days, if not more, to actually understand the position of the building in space and the interior of it, and, unlike the Styrofoam piece, we can’t take the building home and spend the whole day with it. We depend on the building’s hours to be able to analyze it. That means, work faster. After having all the measurements on the paper and all sections, floor plans, and site section drawn, we will scan them so we can finish the project using Photoshop and illustrator. When that is finished, we will start another project right away..
The pace continues quickly and we are constantly learning how to be faster without sacrificing quality. Arch 210 is definitely a good introductory course to understand the basics of design drawing. It does take a lot of work in the beginning and it is a non-stop working course, but the results are great at the end. And the best part is: it’s fun.
Written by Marcela Talarico.
Architecture 210 is the first of drawing prerequisite courses required to apply for the undergraduate BA in Architectural Studies program. Projects, lectures, demonstrations, and exercises to develop skill in freehand drawing and an understanding of drawing as a vital means to see, analyze, and represent essential aspects of the visual environment.